Hey, I’m Corbin, a Game Design student at Full Sail University. This page is a look into the work I’ve been doing as I learn the ins and outs of game systems, level design, and player interaction. Everything here was built in Unreal Engine using Blueprints, and most of it started as class assignments that I turned into real challenges for myself.
I’m not trying to be the best at everything. I’m trying to get better at something every time I build. Whether it’s solving logic puzzles, creating systems that actually work, or fixing something that totally broke, each project helped me figure out more about what kind of designer I want to be.
Thanks for stopping by. Check out the games, dig through the postmortems, and see what I’ve been learning along the way.